The Wanderer's Palace (Hard)

The Wanderer's Palace (Hard)

Level 50, ilvl 90

50

Upper La Noscea (X:26, Y:22)

Not Easy Being Green

Bound no more by the rancor of their fallen king, the tonberries have regained their senses─with a little help from devoted friends. Yet all thoughts of peace have been put to the blade, as a band of Mamool Ja mercenaries known as the Silverscales have stormed the walls and seized the place for their own. Someone must stop the sellswords from turning the Wanderer's Palace into an unassailable fortress, and take a stand against tonberry slaughter and slavery!  


Bosses


Frumious Koheel Ja

The priority is to eliminate the boss and the spears as quickly as possible. Frumious Koheel Ja uses the powerful ability called "Fire Angon" by throwing burning spears at the ground, causing a debuff that affects the entire party if the spears are not dealt with. This ability, "Fire Angon," is repeated twice.

Slithy Zolool Ja

The shaman boss in this game has the ability to summon totems. If no one claims the totems after a certain amount of time, the boss will recall them and gain the buffs himself. Some of the totems provide beneficial effects, while others should be ignored. Additionally, the boss has the power to randomly transform a target into a toad for 12 seconds and cast fire spells on party members. The damage from the fire spells is not significant, but the totems can increase the damage. Each totem grants either a buff or a debuff when stood upon. It is important to cleanse as many debuffs as possible and avoid stacking the fire resist down debuff. There are four different colored totems: purple, red, blue, and green. The effects of each color are randomized. One totem increases attack (DPS should pick it up), another either applies or removes the toad debuff (only pick it up if you are currently a toad), another lowers fire resistance, and the final one applies a heavy debuff to the player. To determine the effects of each color, it is recommended to observe the first few totems. It is crucial to prevent any one player from accumulating too many stacks of the fire debuff, as it will result in their death when the boss casts a random fire spell on them.

Manxome Molaa Ja Ja

Stay in close proximity to the boss to avoid a large area of effect attack. Move away from the boss when it releases rotting gas, and the person affected by the gas should stay away from the rest of the party as it also has an area of effect attack. The boss will drop multiple banners during the fight that enhance its damage and armor, so the tank should continuously move the boss away from the range of the banners. Avoid standing in the purple circle created by the boss's Sacred Standard ability by kiting the boss around the outer edge of the room. The boss will also cast debuffs that worsen healing and use Soul Douse, which inflicts Doom on random party members who are facing the boss. Healers can remove Doom by fully healing the affected party member, or it can be avoided by not facing the boss. When the boss spawns the Sacred Idol, which is tethered to it, it should be killed as soon as possible.


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